Let us start with a script tag that will enclose all the fundooo script. You can save in a .js file as well if you want…
The httpObj is the XMLHttpRequest object, and xmlScore is the response XMLDocument. I’ve created a player object class which is used by the tplayers variable.
<script type="text/javascript"> var httpObj, xmlScore, players; function getScore(round, category, sex, player) { url = "http://localhost/score_server.php"; url += "?round="+round+"&category="+escape(category)+ "&sex="+escape(sex)+"&player="+escape(player)+"&rand="+new Date() ; httpObj = false; // branch for native XMLHttpRequest object if(window.XMLHttpRequest) { try { httpObj = new XMLHttpRequest(); } catch(e) { httpObj = false; } // branch for IE/Windows ActiveX version } else if(window.ActiveXObject) { try { httpObj = new ActiveXObject("Msxml2.XMLHTTP"); } catch(e) { try { httpObj = new ActiveXObject("Microsoft.XMLHTTP"); } catch(e) { httpObj = false; } } } if(httpObj) { httpObj.onreadystatechange = processReqChange; httpObj.open("GET", url, true); httpObj.send(null); timerID = setTimeout("getScore('"+round+"', '"+category+"', '"+sex+"', '"+player+"')",30000); } }
The getScore function requires params, that are need for the server. If you notice at the end of the function, the function calls itself again after 30 sec (30,000 msec). Assuming one serve takes half a min or so.
We define the function that will handle the process’ change of status, i.e. when the status turns 4, it assigns xmlScore the XMLDocument object.
function processReqChange() { // only if req shows "loaded" if (httpObj.readyState == 4) { // only if "OK" if (httpObj.status == 200) { xmlScore = httpObj.responseXML; updateScoreBoard(); } else { alert("There was a problem retrieving the XML data:\n" + httpObj.statusText); } } }